The HTML5 <canvas> element has a unique history. Starting out as an Apple creation and dating back to 2004, canvas was eventually added to the official W3C HTML5 spec, becoming one of the most interesting and exciting parts of HTML5.
Unfortunately, this element takes a bit of work to understand and, unlike your usual run-of-the-mill HTML elements, requires more than just static markup and styling.
In this guide, Louis Lazaris hopes to get you started on understanding the canvas element and what kinds of things are required and expected in its associated code. This should help you get a firm fundamental understanding of canvas in preparation for creating something interesting and powerful with this unique HTML5 element.
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