Creating an MXP Texture Extension for Fireworks

2752 Users read it.
by Frank Beverdam (July 15, 2005)

Thierry Lorey has written an intersting tutorial on creating your own textures and packing them in an Macromedia eXtension Package (an MXP file).

 

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User Level:Intermediate
Product:Fireworks MX 2004
Technologies:Fireworks

Applying textures to objects is one of the many powerful and creative features of Macromedia Fireworks. To learn about textures and how you can apply them to objects in your Macromedia Fireworks projects, see "Working with and Creating Textures in Fireworks" by Richard Blenkinsopp. Once you have mastered the use of Fireworks textures, you will find that creating your own textures can be a lot of fun. In fact, creating Fireworks textures is one of my favorite things to do. Once you have mastered–or at least got the hang of creating–textures, you may find that you want to share your textures with others as well as deconstruct and study textures that other Fireworks users have created. Playing around with textures that other people have created is a great way to enhance your own texture creation. In this article, I review how you can install new Fireworks textures, and I will show you how you can package your textures into a Macromedia eXtension Package (MXP) file, so you can easily share your textures with others by either e-mailing them or by posting them on the Fireworks Exchange.

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